

Today, all that remains is ruins, and the whispered rumors that someone - or some thing - stirs within. įor a thousand years, the Temple of the Lost Gods was the seat of power of the dominant religion in the land - until the Madness Plague devastated the country and made the people doubt the power of the Lost Gods. You'll become an experienced old hand in no time. But don't worry, you won't be a Funny New Guy for long. Go "in country" via helicopter - or magic carpet - and try to survive your 13-month tour. "Funny New Guys" is the Vietnam-era sourcebook for the world of GURPS Technomancer - the modern-day melding of science and magic.

GURPS Classic: Technomancer: Funny New Guys The fireball vanished, but the mushroom cloud remained. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The explosion ripped a hole in the fabric of space. On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. Īn alternate world in which magic and technology both work. Call Supertemps, the world's only metahuman employment agency!ĭetailed descriptions of 29 new supers-for-hire, with. But what do you do when a gigantic lizard is destroying your high-rise in downtown New York? When your car breaks down, you get a mechanic. Complete character descriptions with powers, skills, quirks. Here are 64 pages of the not-so-good, the bad, and the ugly. When it comes to being good at being bad, here are the metavillains that wrote the book! From twisted terrorists to malevolent mischief-makers, from psychotic scoundrels to villainous vigilantes, GURPS Supers: Super Scum has them!

In School of Hard Knocks, your GURPS Supers. They create destruction and chaos wherever they go. But at Knox High, it's also time for some of the students to try out their new super abilities! They're powerful, confused, and misunderstood.

High school – a time for proms, football, and homework. GURPS Classic: Supers: School of Hard Knocks What sort of metahumans inhabit a super-powered campaign? Evil wizards? Psychos with super-guns? Acrobatic daredevils? Supers for hire? Energy-charged gang members? Behind-the-scenes schemers? Fondly-remembered World War II heroes and hated wartime villains? Heroes who flaunt the law and villains with consciences? All these and more are in GURPS Mixed Doubles. International Super Teams! Charged with enforcing the 1982 edicts banning strategic nuclear weapons and military super-squads, the ISTs are the U.N.'s premier peace-keeping forces – well-funded and well-equipped elite troops composed of the best and brightest metahumans. Welcome to the super-powered world of the U.N. GURPS Classic: Supers: International Super Teams Can they handle the mind-controlled Raveners, or will they end up buried in a. In Jupiter Blues, the heroes must quell a rebellion on Jupiter's turbulent moon, Io. Saving the world isn't just an adventure - it's a job! GURPS Supers Adventures is a mind-boggling ride from the depths of the oceans to the far corners of the galaxy. It includes a catalog of spirits from around the world: angels, demons, djinn, dryads, ghosts, loas, manitou. GURPS Spirits is a complete guide to the spirit realm and its inhabitants. And some are completely inhuman but thirst for our souls. The creatures of the Other World are all around us. Rangers, Delta Force, Spetsnaz, SEALs, Special Air Service, Sayeret Matkal, and more. There's lots of detail on weaponry and information on the world's top unconventional-warfare units. Roleplay behind-the-lines strikes, hostage rescue, guerrilla warfare, and other special-ops missions. The Third Edition of this popular military sourcebook is massively updated and lengthened. Unnight is a GURPS Space supplement for 3. What cultures have evolved in half a millennium? What alien works and ways have been discovered? What will the lost children of Earth think of the Universe that is now open for them? and your bedding.ĥ00 years ago, a half-million people vanished in space. Organized crime and guerrilla warfare in the steaming jungle.īack-breaking labor for starvation wages.īugs, beasts and slimy critters in their native habitat. Forget the rush and bustle of spacefaring civilization and learn the simple pleasures of: Welcome to quaint, old-fashioned Anson, where life proceeds at the leisurely and graceful pace of the 20th century. In addition to strange and dangerous variations on earthly animals, this book contains examples of silicon life, crystalline creatures, energy and liquid beings, vacuum. The GURPS Space Bestiary presents over 300 extraterrestrial creatures for the science fiction roleplaying campaign. In the outer reaches of the galaxy, life can take weird forms indeed.
